Jimmi Jørgen Mathiasen
Working at A. Film as Render Wrangler
1. In which way are you currently involved with 3D? Until just before summer 2006 I was employed at A. Film A/S as a Render Wrangler. While I was there I worked on the CG feature “The Ugly Duckling & Me”, among others.
2. What is your dream job? To work on 3D animation films – or film effects in general. At this point in time my main interest is working with characters and set building.
3. Which course or program did you attend at TRUEMAX? I took the 3D Digital Artist program beginning in summer 2003. In total I completed four semesters, one of which was spent working as a trainee at Secret Realm Productions in Belgium.
4. What is the most important thing you learned at TRUEMAX? The wide range of technical skills.
5. What surprised you during your 3D program? Actually I anticipated quite a lot. But it’s tough after you graduate. You have to convince companies that you can produce, and that you can offer something that they need.
6. How much 3D work had you done before you came to TRUEMAX? Not a lot. In fact, almost none.
7. What made you choose a 3D course at the TRUEMAX academy? And how did you hear about TRUEMAX? I saw the TRUEMAX advert in the newspaper. That’s why I chose TRUEMAX -- because I saw their advert in the newspaper almost every day, and I liked what I saw.
8. What happened after TRUEMAX? How did you start working with 3D animation? A. Film A/S was looking for people, so I wrote to them and was invited for an interview. They hired me, and I started work right away!
9. Where do you see yourself five years from now? I have a lot of ideas and I’m really open to new developments. So it should be really interesting to see what happens! I’ll probably continue working with 3D in some form. Maybe with design. The most important thing is maintaining a creative approach.
10. What advice would you give someone considering entering the 3D program at TRUEMAX? You have to really give it 100 percent of yourself. As I mentioned, it can be hard to get your foot in the door in this industry – you have to demonstrate your worth. When you’ve made your mark and shown what you can do – and made some contacts – things are easier.
11. Why did you choose 3D computer graphics and animation over another art form? What fascinates you about 3D? Because I’ve always loved computers, and because there is a much greater potential to make a living working in 3D instead of painting, for example. And the fascinating thing about 3D is that you can do anything – you can bring your imagination to life on the computer.
The interview was made July 2006. |