Overview3D Digital Artist / 3D Game Artist programs3D Fundamentals3D JuniorsDrawing ClassMaster ClassesCustomized classesFAQ

About Master Classes
Master class with Steven Stahlberg
Master Classes 2006 (2)
Master Classes 2006 (1)


Master class with Steven Stahlberg
Character Modelling, Texturing, Rendering and Lighting

Course Details
Begins:
 August 20th 2007
Ends: August 31th 2007
Time: 09:00 AM – 03:00PM
Days: Monday – Friday

Fee
DKR 5.900.00
EUR € 786.00
USD $ 1072.00
Note! Early bird - fee reduced by 10%
Register before August 1st

Register now: send e-mail to SJ @ truemax.com

About Steven Stahlberg >>

Pictures from last Master Class >>


Gallery - Enlarge images

 

Course outline

Getting Started: Inspiration & Reference
Any drawing starts with Inspiration. Week one will include a tutorial looking at Ideas, Reference and Anatomy. Steven will begin by looking at sources of inspiration and methods of collecting, organizing and implementing good reference materials before moving on to discuss the varied approaches to the stylization and proportions of beauty looking at some of the specific purposes in which they can be used. This will include: classical ideal, fashion stylized, real supermodel, real average, real idealized (Playboy cover models), and cartoon heroic, real heroic (athletic), realistic overweight and underweight, etc.

The second part of the tutorial will begin to take an in-depth look at the human anatomy and its interpretation into 3D models.

Students will be required to find references for their model and refine ideas and sketches. Final sketches will be discussed and critiqued. Guidelines for optimal display and presentation of work in progress (WIP) will be given. All WIP will be marked up by Steven with comments and critique.

Anatomy
Once students have reached a certain stage with their model, topology optimization for animation will be addressed. Week Two will see the delivery of a tutorial in two parts to give students a firm foundation to use in the commencement of their modelling. Building on the anatomy theory discussed in Week One, students will receive a tutorial on topology that includes: What topology is, how it applies to a 3D form, and why it’s so important. A second tutorial will take a look at tools and workflow for efficient modelling. Day Two will also include the delivery of four bonus videos. Students will be required to revisit their references and begin their model prior to receiving critique.

Topology
The emphasis will be to get students modelling and uploading their work to receive direct feedback and critique from Steven.

Modelling
The commence with the delivery of a tutorial on Facial Rigging before moving to concentrate intensively on modelling. Steven will focus on personalized appraisal, making sure everyone is getting the most out of the course, help anyone who needs to catch up, and drill the quicker students in finishing, detailing and fine-tuning of shapes. Students will be required to finish the body and head of their model prior to receiving a critique of their mesh. This week will incorporate a review allowing students to raise specific questions and problems they may be encountering with their own mesh.

Texturing
This will include a tutorial on skin shading, and will address issues and techniques relevant to the optimization of UV mapping. The question of photo, procedurals or painting for textures will also be discussed. Students will be required to apply skills learnt to their model. Some of the shading networks discussed may be specific to Mental Ray (which is available for Max, XSI and Maya).

Includes a tutorial on shading, and will address issues and techniques relevant to the optimization of UV mapping, the addition of eyes, lashes, brows, teeth, tongue and other details. The question of photo, procedurals or painting for textures will also be discussed. Students will be required to apply skills learned during week one to their model. Some of the shading networks discussed may be specific to Mental Ray (which is available for Max, XSI and Maya).


Rendering and lighting
looks at the design, development and creation of accessories for models. This will include weapons, clothing, armor, props, hair (done by alpha-mapped geometry), braids, shoes, gloves, jewellery and more - with the exclusion of sasquatch, shave & haircut, paint FX or fur, which are outside the scope of this workshop. This assignment will be to create and integrate cool accessories for the model. Discussion and critique will follow.

Student requirements

Level of ability
Students are required to have a basic understanding of Modelling Texturing, Rendering & lighting (that means at least about 1½ years of intensive study or work in the field of 3D computer graphics and animation). Or minimum 2nd semester of 3D Digital artist - 3D Game artist program.

Software
The student should be proficient with the operation of Maya & its tools.


© Copyright TRUEMAX, Inc. All Rights reserved. | legal note | Login | Credits | Contact us

Jydeholmen 15 - 2720 Vanloese - Copenhagen - Denmark - Phone: (+45) 70 27 77 87