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About Master Classes
Master class with Steven Stahlberg
Master Classes 2006 (2)
Master Classes 2006 (1)
   Character modeling
   Shading & lighting
   VFX animation
   Animation


Master Class: Shading and lighting

Course Details
Begins:
March 27th 2006
Ends: April 7th 2006
Weeks:  One or two

Fee per week (regular):
DKR 6800.00
EUR €906.00
USD $1056.00
Note! Early bird - fee reduced by 20%
Register before Feb. 17th


Shading and lighting are vitally important when making a 3D image. And the challenges just keep growing, especially when it comes to realistic human shading. Steven Stahlberg is a world-renowned artist who specializes in realistic human shading and lighting. Steven will show us how to meet the various challenges of making good and realistic human shading and lighting. At the end of the course the student will have gained solid knowledge of how to achieve realistic shading and lighting.
About Steven Stahlberg >>


Course outline

The overall aim of this course is to be relatively unstructured and open, enabling the instructor to be flexible and meet individual student requirements and working pace. Students will be free to
revisit topics discussed in previous tutorials and critique each
other's work.

Week one –  Realistic human texturing
Includes a tutorial on shading, and will address issues and techniques relevant to the optimization of UV mapping, the addition of eyes, lashes, brows, teeth, tongue and other details. The question
of photo, procedurals or painting for textures will also be discussed. Students will be required to apply skills learned during week one to their model. Some of the shading networks discussed may be specific to Mental Ray (which is available for Max, XSI and Maya).

Week Two - Rendering and lighting
Week two looks at the design, development and creation of accessories for models. This will include weapons, clothing, armor, props, hair (done by alpha-mapped geometry), braids, shoes, gloves, jewellery and more - with the exclusion of sasquatch, shave & haircut, paintFX or fur, which are outside the scope of this workshop. This week’s assignment will be to create and integrate cool accessories for the model. Discussion and critique will follow.


Student requirements

Level of ability
Students are required to have a basic understanding of texturing & lighting (that means at least about 1½ years of intensive study or work in the field of 3D computer graphics and animation).

Software
The student should be proficient with the operation of Maya & its tools.


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